Job openings


We currently don’t have any jobs or internships available.

First Semester 2021-2022 year / September 2021 onward

Our open world experiences are defined by the content inside. The content designers build puzzles, quests and stories using our constantly improving tools.

What you’ll be doing
  • Working on and building quests and puzzles
  • Create interesting sidesteps and content in our open worlds
  • Critically assess existing systems and designs to improve overall quality
  • A bit of playtesting and debugging along with the entire team
  • Thinking along on all aspects of our games (including technology and art)
  • Solve content-related problems in and around the project
Requirements
  • HBO / applied science university-level education
  • Experience with Unity
  • Strong (visual) communication skills, basic proficiency in visual software to express ideas and concepts
  • Solid understanding of systemic design
  • Fluent in English
  • Commitment for 3+ months
Preferences
  • Knowledge of SVN/GIT
  • Proficiency in any visual software
  • Proficiency in level design
  • Experience with Scrum or other planning methodologies

If you’re interested, please send us an email at internships[at]twirlbound[dot]com with your resume and a short motivation as to why you want to work in our team!

First Semester 2021-2022 year / September 2021 onward

The environments of our open worlds are the bread and butter of the player experience. Forests, swamps, dunes, mountains but also villages and old ruins can make for a lush, varied world to explore. We are looking for interns to help us make that world as pretty and believable as possible!

What you’ll be doing
  • Modeling and texturing 3D environment assets (nature, props and architecture)
  • Making environment assets game-ready through optimization and LODing
  • Working with the art team to further develop the coherent visual language used throughout all assets and visual execution
  • Assist in setdressing our open worlds
Requirements
  • Proficiency in Blender, Maya or 3DS Max
  • Proficiency in Photoshop or similar packages
  • Experience with Substance Designer and Substance Painter
  • Experience with Unity
  • Experience with stylized art styles
  • Fluent in English
  • Commitment for 5+ months
Preferences
  • Advanced proficiency in Blender
  • Knowledge of SVN and GIT
  • Affinity, experience or proficiency with game design
  • Proficiency in concept art or drawing
  • Experience with Scrum or other planning methodologies
  • Experience in the industry

If you’re interested, please send us an email at internships[at]twirlbound[dot]com with your resume and a short motivation as to why you want to work in our team!

First Semester 2022-2023 year / September 2022 onward

Our worlds only come to live in the hands of the animators. From creatures to humans to humanoid monsters, our new game has it all.

What you’ll be doing
  • Creating stylized keyframe animations (humanoids, creatures and objects)
  • Implementing and supporting implementation of animations in the engine
  • Collaborating with the design department in order to reach the best gameplay results
  • A bit of playtesting and debugging along with the entire team
  • Thinking along on all aspects of our games (including technology and art)
Requirements
  • HBO / applied science university-level education
  • Proficiency in Blender, Maya or 3DS Max
  • Experience with stylized animation styles
  • Fluent in English
  • Commitment for 4+ months
Preferences
  • Knowledge of SVN/GIT
  • Experience with animation and rigging in Blender
  • Affinity with game design
  • Experience with Scrum or other planning methodologies

If you’re interested, please send us an email at internships[at]twirlbound[dot]com with your resume and a short motivation as to why you want to work in our team!


Notes

  • For all of our internships, we offer a basic fixed compensation for expenses.
  • Our current fulltime occupation is a new, unannounced open world title.

Working culture

As a young company, we have the opportunity to take a stance and define how we contribute to what working in this industry is like.

We take a harsh stance against any form of crunch and we try to combat burnout. Some of the things we implemented to achieve this are:

  • Work channel message embargos after Friday 6pm
  • Mandatory time off for everyone
  • No deadlines after Wednesday to ensure any fallout happens in the workweek

To lean on the benefits of being a small team, we focus on everyone’s expertise. Anyone in the team can give input and experts are put forward to tackle tougher problems.