Job openings
We currently don’t have any jobs or internships available.
Internship – Animator
First Semester 2022-2023 year / September 2022 onward
Our worlds only come to live in the hands of the animators. From creatures to humans to humanoid monsters, our new game has it all.
- Creating stylized keyframe animations (humanoids, creatures and objects)
- Implementing and supporting implementation of animations in the engine
- Collaborating with the design department in order to reach the best gameplay results
- A bit of playtesting and debugging along with the entire team
- Thinking along on all aspects of our games (including technology and art)
- HBO / applied science university-level education
- Proficiency in Blender, Maya or 3DS Max
- Experience with stylized animation styles
- Fluent in English
- Commitment for 4+ months
- Knowledge of SVN/GIT
- Experience with animation and rigging in Blender
- Affinity with game design
- Experience with Scrum or other planning methodologies
If you’re interested, please send us an email at internships[at]twirlbound[dot]com with your resume and a short motivation as to why you want to work in our team!
Notes
- For all of our internships, we offer a basic fixed compensation for expenses.
- Our current fulltime occupation is a new, unannounced open world title.
Working culture
As a young company, we have the opportunity to take a stance and define how we contribute to what working in this industry is like.
We take a harsh stance against any form of crunch and we try to combat burnout. Some of the things we implemented to achieve this are:
- Work channel message embargos after Friday 6pm
- Mandatory time off for everyone
- No deadlines after Wednesday to ensure any fallout happens in the workweek
To lean on the benefits of being a small team, we focus on everyone’s expertise. Anyone in the team can give input and experts are put forward to tackle tougher problems.