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About Us
This is Twirlbound, a game development studio
based in Breda, The Netherlands.
We create pretty, well-working products of entertainment, while aiming for a sincere layer of depth.
Twirlbound was founded on August 6, 2013. Before that, Marc and
Matthijs (the two founders) had spent 3 years developing websites and games, knowing that that would
be their future.
During their four-year game development course, Marc and Matthijs met their first new companion: Timo, who was going to take care of art.
When the three commenced on Pine around May 2015, three more aspiring game developers were
asked to the team: Martin, Lukas and Pascal. In March 2018, Ilia joined forces after having worked on large open world franchises,
to take Pine's questing and open world design to the next level.
The Team
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Marc PeyréTechnical director, ready to take on any assignment, no matter how hard. Likes gameplay and graphics programming, but actually all programming. |
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Matthijs van de LaarCreative director, taking care of design-related work as well as production. Makes sure the right things get made on the right moment and makes sure people know about those things. |
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Timo van HugtenArt director, taking care of all the beauty in our games. Focuses mainly on 3D environment art himself, building digital biomes one by one. |
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Martin StuurwoldProgrammer in heart and soul with a great eye for system design and technical detail, solidifying our game's systems to their very core. |
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Pascal VisCharacter artist, populating the worlds of our games with believable and memorable beings. Sculpts his days away at the office. |
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Lukas StolpAnimator pur sang, breathing life into an otherwise idle digital world. He imagines the habitants of our games from a sketch to a moving creature. |
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Ilia TonevLead designer, working deep inside the content of our games, bringing his experience in open world design to the table. |